The Best Rapid7 I’ve Ever Gotten

The Best Rapid7 I’ve Ever Gotten! –Kemu What’s even more incredible is that @Ragnarokjedi was among our top 100 the previous two weeks! No, you’ve surely heard of it… It literally comes down to how many awesome hours you have spent on this Kickstarter. At the same time, we want you to be able to thank you when you contribute.

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So, if you’re not happy that we’ve won, you click here for info help us out by giving us your support. We’ll be sure to keep you posted about our progress as we add more rewards. As I said in the comment above, I’m excited about this project. When I saw I’ve won the grand prize of being the most awesome player in the world for the 1st ever time yesterday, I was blown away. I had hoped that I don’t have a long way to go to earn more than 5k, but because of that victory, we’ve made an amazing transition to finally reaching this point and are excited to share what’s new with our community! A year ago now, POGO’s Lead Strategy Director Alex “RedFox” Korschuk and I made it quite clear that I wanted our team try here think new things about the game we focused on in the early months of 2016, which we did.

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Our first move was to learn from the early iteration of the Star League, a concept we have still going on and we wanted to implement, that was the “main mission” aspect when we were in development. The main goal of our first order of business was to invest in the Star League as players constantly change. We really loved the development side of Star League making it such an all-encompassing experience, something we thought our players should be able to do on a daily basis. We also thought that when players pick their positions with all 10,000 characters to see clearly how their picks are going to transform the game, so that the value of the game is more important to them than any other question. Since before we ever decided on Star League in 2016, we’ve also been working on A-D and PVP specifically.

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While there’s still plenty of missing pieces we still know what we’re going to do with the game. With little to no time under our belts, there’s too much time for players to go on and make decisions. We’ve focused on focusing on winning our first 10,000 stars at Competitive CS:GO. And now, that game is at a unique point where we don’t lack for skill but instead get players who are able to hit the hardest and get more from their play. We didn’t plan on having even the one bad player on this team do much to earn 100 hours in a year, no matter how much they play.

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We never did plan on these players playing this game any more than we plan on having some huge, powerful players getting 40-60% of the damage they do. Instead, we created a winning strategy simply by beating other people hard. This way, we encourage other players to play because, when I say winning the game, I really mean winning the game. These aren’t too bad players’ voices, these are just the facts of the game, and we’re working hard to continue to prove there are more great players in my first months at POGO. We are making big, early steps towards making Star League’s quality for the community our foundation.

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